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I think it was games of Monopoly you could play over Westwood Chat at the time.We thought, 'God, how cool would it be if we could create a network that was deeply integrated with our products such that people could connect up, play, it would be one click of a button, and they'd be online, able to communicate, chat, play with their friends? Today, hosts tens of millions of active players across Blizzard's library of games, from Starcraft 2 to Overwatch.
Plans were gestating alongside the development of Blizzard's next game."The development of felt like it went hand-in-hand with the development of Diablo," says Blizzard co-founder Frank Pearce."In 1995 we had Warcraft 2, and we obviously had support for LAN plan, direct link modems and what have you, but there was this really cool service called Kali where people would participate online against one another …Equally at the time we were noticing other services, I think there was m Player, Ten, and there was another one which was Westwood Chat.When Blizzard started building its own network platform, it had to find a way to avoid that problem."I'd be lying if I told you that we had a ton of experience at Blizzard at the time," Bridenbecker says."A lot of it was guys that were super passionate about it and wanted to figure out how to do it, and we kinda learned on the job.
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